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Beyond Extent
United Kingdom
Приєднався 8 кві 2020
Beyond extent is a website that provides 3D environment artists with the content that they need to get into the Games Industry or expand their knowledge
Worldbuilding & Storytelling for Game Environments w/ Mahreen Fatima
Join Mahreen Fatima, Senior Environment Artist at Blizzard Entertainment, as she delivers a comprehensive overview on the most important aspects of worldbuilding and storytelling in game environments.
Check out Mahreen's work:
➡️www.artstation.com/mahreenfatima
Find Mahreen on Social Media:
Kuroudee
⏲️SESSION TIMESTAMPS⏲️
00:00:00 - Intro
00:02:40 - Environment Art in Context
00:08:25 - Environment Art Pipeline
00:11:48 - What is "Level Art"
00:16:12 - Worldbuilding Strategies
00:21:57 - Environmental Storytelling Strategies
00:31:31 - POIs vs Interstitial Spaces
00:38:36 - In-Game Examples of Worldbuilding & Storytelling
01:11:42 - Level Artist Portfolio Highlights
01:16:58 - Level Art Practice in UE5
COMMUNITY ACCESS
Get access to our Discord community and resources:
www.beyondextent.com
Check out Mahreen's work:
➡️www.artstation.com/mahreenfatima
Find Mahreen on Social Media:
Kuroudee
⏲️SESSION TIMESTAMPS⏲️
00:00:00 - Intro
00:02:40 - Environment Art in Context
00:08:25 - Environment Art Pipeline
00:11:48 - What is "Level Art"
00:16:12 - Worldbuilding Strategies
00:21:57 - Environmental Storytelling Strategies
00:31:31 - POIs vs Interstitial Spaces
00:38:36 - In-Game Examples of Worldbuilding & Storytelling
01:11:42 - Level Artist Portfolio Highlights
01:16:58 - Level Art Practice in UE5
COMMUNITY ACCESS
Get access to our Discord community and resources:
www.beyondextent.com
Переглядів: 8 708
Відео
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Переглядів 4,7 тис.Рік тому
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Переглядів 21 тис.2 роки тому
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"Do I need an Asset for my Environment Art Portfolio?" | AMA Sunday
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Переглядів 31 тис.3 роки тому
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Environment art creation without concept with Johann William Loffler
Переглядів 11 тис.3 роки тому
Environment art creation without concept with Johann William Loffler
"Should I do overtime to meet deadlines?" | AMA Sunday
Переглядів 2413 роки тому
"Should I do overtime to meet deadlines?" | AMA Sunday
"Common question on Environment Art interviews?" | AMA Sunday
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"Common question on Environment Art interviews?" | AMA Sunday
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Переглядів 3173 роки тому
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What a talk!!!
was trying to access Timo's artstation that's referenced at the end of video, but all of his artworks seem gone, anyone knows what happened?
Can always combine meshes - can even be done just before the game/level kick off. I do this in unity a lot or rely on SRP which is kind of okay but will eat bandwidth
Hello, I'm a new subscriber to your channel. I'm excited and grateful for your informative and helpful videos. I'm also a 3D Environment Artist. I have a question about meshes for houses and large structures. I've learned that when creating houses and large structures, it's recommended to merge all the vertices (Boolean) together if possible and avoid inserting separate objects into each other. This helps save UVs in some cases and prevents some errors when baking lighting with AO in Unreal. I'm not sure if this is still relevant and necessary with current game standards. Do I need to merge all the vertices (Boolean)? Obviously, this will take more time compared to just snapping the blocks together.
Thanks for the question, you can insert meshes into each other, and it's common to do so. But like mentioned, there might be limitations when it comes to the game/workflow you're working on. If this comes to your portfolio, no need to make sure that all the individual pieces are booleans though, just make them into modular pieces and use them accordinly. Hope this helps - Timothy
raul aparicio texel resolution planning this video is not available.
Hi👋 How can I join to the discord group?
First link in the descrption :D
making modular roof pieces is killing me
I mean really you would use trim sheets for textures you are going to use on multiple models. For a boat a simple unwrap would do surely. Unless you are using the texture on many boats.
really good video!
Great info, thanks!
Good info, one tip though: watch out for verbal ticks, you said “go ahead” about six times in the first two minutes alone, and you punctuate nearly every action with “go ahead” and it’s really distracting after a while 😂
it feels criminal to be able to watch this for free
i have learned a lot! thank you for this suberb tutorial!
Why do you make shapes in Substance as opposed to modelling them and baking normals? I used to be in games years ago and that's how we would have done it then. It seems you spend a long time creating imitations of 3D shapes using basic shapes and gradients when in the past we could model theme xactly how we want then just bake them in. What is the benefit of this newer method?
How to export material from gaya
This is crazy inspiring the more i watch, like to be Senior Enviorment Artist level in 4 years from getting in the industry is just like wow I had no idea it could be done, I was thinking it would take 10 years to get that level. This is very inspiring, been working on a demo reel for several years, and watching about sculpting being important in Enviornment Art makes sense to me now.
THE BEST OF THE BEST YOU CAN GET FOR ENV STARTER INFO IN THE MARKET, LOVE THIS.
interesting how similar the workflows are in vfx and gaming. A solid base strarting fundamentally trough building up good assets and props is to help achieve better results later... I'd exolore more procedural workflows to implement hdas and ue with the current copernicus builds for houdini that might help to have more variaty and control during scene layout and lighting.
Crazy thing is, the boundary between quality of assets and rendering in vfx and gaming is relatively vanishing.Pretty soon with better hardware everything will be in real time.Procedural tools sppeds up the process providing more time for creativity.
thanks from India...
Love the content and the examples on how the thinking is happening. But I swear there's some static in the voice that makes it so difficult to listen to for longer periods of time.
Is there a course that teaches building levels using only blender and unreal
Godsent! Thanks for the valuable information!
Alrighty!🙃
A boss room? A small room with fog on the door, a stair, a couple of dogs, and a demon with a goat head: just that and it will be memorable XD
How would you add normal edge wear to the tilable textured modular pieces?
Which shader are you using can you share it with me
Great Material! Thanks for sharing!
Counter Advice: Don't Specialise. Plenty of room outside of coorporations where well rounded people are sought after. Those skills creating stuff handling mutliple disciplines on your own do pay off elsewhere from AAA.
just found this video in my youtube feed. This channel is a gem instantly subscribed, definitely going to share with friends
just found this video in my youtube feed. This channel is a gem instantly subscribed, definitely going to share with friends
Love that exploration and following your curiosity is part of the process. I find this always yields the best results. Really inspiring! +1 for pancake!
Great content. Thanks for sharing this video ❤
jesus, maybe using bluepoint's demon's souls isn't the best example
Or Halo Infinite for that matter. I mean no disrespect to the narrator, as this video is actually quite thoughtful and well made. But the game had 1 environment across the entire campaign and it took them 6 years or more to make, with an absurdly huge budget. And the story was pretty bleak as well... I think any Halo game prior to 5 would have been a much better decision.
Best SpeedTree commercial ever. Gonna buy.
Do you mind if I ask do you have to work with HLSL or GLSL in your role as a technical artist? I feel like I'm pretty good in most areas except that
Thank you
thanks❤❤❤
thanks for this as this was an amazing refresher and probably helped fixed some of my issues with modular parts. Also I would like the mirror tool as it is so much more quicker than the normal way.
What do you mean by is the wall 2 variant or 1 variant, irt naming it with a number 37? I am unclear.
Great eye opener!
Thank you for sharing this!
this channel is gold, litterally find all the info i been looking for as a self thaught artist,
Honestly!!
Haven't been able to catch the stream in a minute. I trust you're doing well Tim.
The grid technique is so simple yet SO USEFUL. You'll have reference now on how your texture will fit even if it's on BLOCKOUT stage. I'LL DO THIS FROM NOW ON.
Does anyone know if there's a way to use a similar mirror tool inside of Blender similar to what he shows off at 29:45? This is so much more powerful than the mirror modifier and exactly what I need.
This tutorial is incredible. Really good work!
This was super helpful. Great presentation and insights
wonderfull work thank you for shared, this is gold